FAQs
You’ve got questions? We’ve got answers!
Mudstack is built for artists and art teams first and foremost. We will soon be introducing support for production and engineering teams within game studios.
To keep your data safe, mudstack is designed with several layers of protections, and distributed across a scalable, secure, multi-tenant infrastructure. We rely on best in class authorization/authentication providers, and access to content is controlled through robust permission based APIs and services. Read more about our security.
An account is the highest level of organization in mudstack, usually corresponding to a company. Within your account, you can set up any number of workspaces. These are typically used to keep different projects and team members contained.
On the Enterprise
plan, admins can control who can see the contents of each workspace.
- Go to
Settings
->Cloud Workspaces
(Local Workpsaces
if the workspace is local only) in theApp Settings
Section - Find the workspace you would like to move
- Click the
Edit
button on the workspace under theActions
column - Click
Set workspace location
and select the new location - Wait for the
.mudstack
folder to move and the reference to update. This may take some time on larger workspaces. - Go to your Windows Explorer or Mac Finder, and move synced files from the old location to the new location. Mudstack only moves your local versions and metadata, not the files in the mapped location.
- Resolve any overwrites. It is best to overwrite any files that already exist in the new location.
- Restart mudstack. If you do not restart mudstack, you may see some visual errors related to file or sync state
- Resolve remaining conflicts in file watcher (there shouldn’t be any if there are no overwritten files)
We generally recommend you move the workspace to a new or empty folder, so there is less risk of overwritten data from what previously existed in the new location.
You can store any file in mudstack. For previewing in mudstack, we support the following file formats: 3DS
, FBX
, OBJ
, GLB
, DAE
, PSD
, JPG
, PNG
, TGA
, MP4
, MP3
, TXT
, DOC/DOCX
, PDF
, as well as many shader formats and code snippets. We’re always adding new file format support— use our feature request portal to request new file format support.
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